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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Rogue Legacy » Rogue Legacy 2 v1.0 Available Now!

Woooo hooooo!

It is with great privilege that we are announcing the complete version of Rogue Legacy 2 is now available for download!!! If that’s all you need to know, get out there and starting playing! But for those who want to bask in the moment with us, please read on.

It’s incredible to think back to when this all started nearly four years ago. To say we were apprehensive going into Early Access would be an enormous understatement. We didn’t know what to expect, and to completely expose the game’s workings to basically everybody was a very scary idea. Rogue Legacy is more than a game to us. It started as a small idea between two brothers, and grew to something that ultimately changed our lives. What we didn’t know was how important Rogue Legacy was to some of you as well.

Throughout our entire time in EA, the community has given us far more than just ideas. You discovered critical bugs, balance exploits, and even story plot-holes. You gave us constant encouragement, provided valuable feedback, and kept us on-track if we started to slow down. It’s not easy to work on a game for this long, yet you remained alongside us for the entire journey.

Now, with Rogue Legacy 2’s development finally reaching its end, we genuinely could not be happier with how it turned out. The support we received and the love that’s been shown is truly beyond words.

All we can say is thank you.

– Kenny Lee, Cellar Door Games