There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Mechanibot » Robot Gallery Update!
Hey Mechanibots, here we are again with another big update to the Mechanibot demo!
By popular demand, you can now view all of your robots in the new gallery! Conveniently found in a new room added to your base, you’ll be able to check every robot’s abilities, costs, and see if they’re even unlocked yet.
You can even put them all in a pile and take screenshots (my favorite part).
Cluster really likes throwing bombs. Like, REALLY, likes throwing bombs. It’s obsessive. We’re all okay with it though because of how many enemies we’re constantly surrounded by. Cluster helps with that. Thanks, Cluster!
As always, this update comes with many smaller updates, fixes, and features. Some of my favorites are:
– Certain legendary robots now unlocked by redeeming missions.
– Starting Capital upgrade now gives +2 starting gold per rank, up from +1.
– Hack Mods: stackable upgrades found as round rewards.
– More boss and NPC dialogue.
– So, so many balancing tweaks. Pretty much every number in the game is now a different number!
– Rare projectiles-forgetting-who-the-enemy-is crash fixed.
It’s just me working on Mechanibot and I wish I could work on it full time, but progress is going well and I’m very excited to finally share this huge demo update with you! Please feel free to use the in-game Feedback form to let me know what you think of the update and please consider wishlisting the game!
Thanks!
Jon