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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Madville+ » Roadmap for the next big update

As the feedbacks are coming in, I thought it would be good to write about what the next big update will aim to cover:

– New game modes (or modifiers) to offer sessions that appeal different tastes. I’m not sure what’s the best way to implement this: A simple menu where you can choose different modes (that unlock as you go by?) or just a single modifiers menu where you can adjust multiple variables that can affect the game: like overall difficulty, number of waves(for shorter sessions), enabled or disabled boxing glove, which group of add-ons will be available, etc. Obviously second options is much more customizable, but perhaps a bit overwhelming for a newcomer. Perhaps modifiers that unlock as permament upgrades? I’m still considering what would be a good way to introduce this concept.

The most controversial thing seems to be the boxing glove (and how it reappears in boss fights etc), which I love exactly because of its infuriating nature 😀 It was always in the DNA of the game, from the very beginning. But I understand where people are coming from. Completely getting rid of it (or making the default mode without it) would render some story bits & game dynamics meaningless, thus a modifier menu seems a like good compromise to me.

– Balancing updates & changes on existing guns/add-ons. As some of you pointed out, there are rough edges around some combinations. I’m thankful to everyone who reached and shared their experiences.

– A pre-planned new profession & its related guns. There are 3 pre-planned but unreleased characters, when they’re done, I might continue introducing new ones, but for now I’m going to make sure existing ones are getting even more enjoyable from the lens of replayability.

– Possibly, an endless mode after game ends at level 20. I’m trying to make sure this one is fun before releasing it. There are some challenges I have to solve.

– As expected, bug fixes and other small adjustments.

As usual, let me know your thoughts! Thanks for reading!