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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Rive » RIVE Post-Launch Update!

RIVE is now leaner and (slightly less) mean, thanks to you! We listened and tweaked a lot of things you were asking for. Here is the full update log:

Revision 25683.9898
ADD: More health is added each time you die at same checkpoint (max 10 points).
FIX: Checkpoint save delay now default 3 seconds (was 2 seconds) to combat unfair checkpoints.
FIX: Mission 11 pit of death incorrect checkpoint.
FIX: Mission 8 potential pit of death incorrect checkpoint.
FIX: Mission 5 sleeping whales fight missing checkpoint at very end of fight.
FIX: Mission 5 bathtub fight you could get stuck potentially. Not anymore.
FIX: Saving keybindings. (tnx CrunchyBiscuit)
ADD: Rank 1 in leaderboards now also displays total number of entries.
FIX: Borked leaderboards submission/fetch on Linux (and possibly Windows/Mac as well). (tnx [GOL] LiamD)
FIX: (Single Credit) When restarting campaign from ingame menu, while player is still alive, the progress wasn’t properly reset. (tnx +/- Will)
FIX: Don’t remove conversation when conversation is in paused state (e.g., in menu). (tnx +/- Will)
FIX: Potential crash bug in OSX HTTP layer.