There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Monsters 'Til Midnight » Reworked Tomb and Forest Zones
Hi everyone!
As noted in the future plans section of our previous update, this update was all about reworking both the Tomb and Forest zones to fall more in line with the changes made to mansion last week, and to generally improve them as much as possible.
Alongside the zone rework, we also implemented the feature to have right stick override auto-aim, as well as a unique enemy miniboss that only spawns to drop weapon evolution orbs when available.
Here is the full list of changes;
1.0.8571 June 20th, 2023
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In the previous update there were a lot of buffs and fixes, and the addition of auto
aim shook things up a bit. We only had time to rebalance and rework the mansion zone
for the last update, so we weren’t too happy with the state of the tomb and the forest.
This update has been focused on cleaning up and improving those other zones so they feel
more varied and fun.
As always, if you think things have gotten too much harder or too much easier since the
last update, please join us in the Steam discussion forums and have your say.
Itemized changes:-
- Reworked Tomb and Forest zones
- Auto Aim HUD indicator is always visible
- Right stick overrides auto aim
- Added a new dedicated enemy to drop evolutions
- Fix for 2 mansion spawners in one room
- Multiple fixes for enemy spawns in tomb and forest
- Fixed several shield bugs
- Fixed evolution boss respawning issue
- Various enemy tweaks and balancing adjustments
- Minor bug fixes and tweaks
This egg-like monstrosity will be doling out those precious evolutions
Over the past few weeks, we’ve done our very best to be responsive to community requests that hopefully improved both the core game, and a range of smaller QoL features. We do have plans to update the game more in the future, but as a tiny two person team, these will likely be spread out over a little more time moving forward.
Some of these updates include;
- “Cursed” Versions of the existing zones with both tougher enemies and heftier XP rewards
- “Time Flies” rush variants of the existing zones with a faster clock speed for quicker sessions
- New playable characters to unlock
- A permanent upgrade that allows the option to re-roll level up choices
As always, a massive thank you to everyone that’s been playing and enjoying the game, and for offering all of your feedback in the community forums. We really do appreciate it.
Cheers, and have a great weekend!
The Retro Dreamer team