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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Relic Dudes » Relic Dudes 0.4 – Patch Notes

– Added a new unlockable character after winning a game on any tier.
– Added a Werewolf boss and a new tier (tier 6) with it.
– Added a “Play Again” button after winning/losing a match.
– Added “Endless” mode leaderboard, other leaderboards may come in future patches.
– Added a message when the host left the game.
– Added “Achenar Studios” and “Sad Socket” intro scenes.
– Fixed “Refresh List” button outline thickness on lobbies list to be in pair with other UI elements.
– Fixed “Lobbies List” slot spacing.
– Fixed some monsters spritesheets with dead pixels.
– Fixed end game panel UI sizes/alignment.
– Fixed UI tooltip stats not showing proper data.
– Fixed “Upgrades UI” not showing the correct button on Xbox Controllers.
– Fixed music on Lobby scene when playing again.
– Fixed “End Game panel” sprites overlapping the clickable area.
– Fixed some summon errors.
– Fixed popups style to be in pair with other UI elements.
– Fixed music volume when the game starts.
– Fixed “R.O.B-07” homing projectile, now it won’t focus the shark when it is burrowed.
– Changed “Turret” relic -> buffed initial damage and damage scale.
– Changed “Biobomb” relic -> now it works on both fairy and cupid.
– Changed “Mrs. Jennette” start relic -> “Shrapnel Bullet”.
– Changed mini boss -> buffed attack speed and bullet speed.