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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Relic Dudes » Relic Dudes 0.2.0 – Patch Notes

– Added Endless/Infinite game mode.
– Added a miniboss that appears on Default mode.
– Added missing lights effects to bullets (vampire, turret and monster projectiles).
– Added green light to Fairy from Ocarina so it won’t be seen as a monster.
– Added current tier to game scene so players know which tier they’re playing.
– Added a notification when you unlock a new tier, as most players didn’t knew there was more than 1 tier.
– Added partial gamepad support (Xbox/PS controllers, but should work some generic ones too).
– Changed lobby tier to skull icons instead of numbers to be more visible.
– Fixed In-Game button margins to prevent text getting out of the buttons.
– Fixed Relic descriptions, Ice Gem was showing the wrong value, Berserk and Holy Water was not setting the stats properly and Powder Bag was not showing the color codes correctly,
– Fixed Upgrades UI in front of “Wave Start” UI.
– Fixed Lobby UI bug where sometimes it would place one player in front of another.
– Fixed some localization issues with some UI elements.
– Fixed a bug when the host leaves during game causing the game to freeze.