Patch Notes Archive

Home » Updates » Patch Notes Feed » Rogue Shift » Release Notes – v1.0.9 [Healing overhaul + inventory changes + balance + fixes]

Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Rogue Shift » Release Notes – v1.0.9 [Healing overhaul + inventory changes + balance + fixes]

Healing overhaul

  • Healing now works the same way across all game modes.
  • You can buy or find Nano-Meds and keep them in your inventory in all modes.
  • You can see how many you have in the HUD, and use the indicated Heal button to use one to heal yourself.
  • The auto-heal feature still works before: a Nano-Med will automatically be used from you inventory to prevent a death-blow, but the healing amount will be reduced (penalty).

Inventory consistency

  • Your inventory and the inventory UI now works the same way across all game modes.
  • Your inventory now has limited space in Final Stand and Escape modes, just like Story mode. You can extend the capacity by buying Nano-storage items from the shop and via the Optimized Storage Perk.
  • Due the the changes in the healing system, the inventory across all modes is purely informational now. You cannot do anything there.


  • There were some discrepancies between the loot distribution settings for single-zone vs. multi-zone Final Stand maps. The settings have been tweaked up/down slightly so that they match for all maps.
  • Weapon “recoil” aim deviation over time is now more exaggerated so that there is a more noticeable difference between low accuracy weapons and high accuracy weapons.
  • Character aiming accuracy has been reduced overall, but the Combat stat boosts the accuracy more than before. This gives more of a noticeable distinction between a high-combat character and low-combat character’s ability to aim accurately.


  • The “Auto” mods for Blast, Dome and Daze, will now activate even if your shield has taken the hit entirely without your health taking a hit.
  • The between-wave timer has been increased from 30 seconds to 45 seconds. You can of course still skip the countdown when you’re ready for the next wave.


  • Power Cells can now be bought in the shop in Final Stand mode to refill your shield, just like the other game modes.
  • Correctly reset the tutorial messages when you do a Reset Tutorial from the story mode menu.