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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Rogue Shift » Release Notes – v1.0.8 [Perks + balance + fixes]

New Perks

  • Sensible Saver – At the start of each wave, earn 5% interest on your Credits if your balance is below 3000 (Final Stand and Escape modes).
  • Gun For Hire – Earn 50 Credits at the end of each enemy wave.
  • Shop Hacker – Get a 5% discount at shops and a 5% chance to pay nothing at all.


  • Fixed an issue with the traversable pipe in Story Chapter 3, which cause your character to get stuck if you attempted to interact with the far end of the pipe.
  • Fixed exploit – after initiating a reload, you could quickly swap to another weapon and back to avoid the reload delay.
  • Fixed a spelling error in the hint about co-op spare lives (“slive” -> “alive”).


  • Weapon buff: Hammer (spread fire). It now fires 5 projectiles instead of 4. This gives it a DPS that is significantly higher than the Vengeance, and you get the same total damage out of one energy clip (400). Also, with the spread shot including 5 projectiles, there is now a central projectile that goes where you aim.


  • Improved animated visual effect for energy bridges so that it doesn’t look like terrible placeholder art.