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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

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Rogue Shift » Release Notes – v1.0.8 [Perks + balance + fixes]

New Perks

  • Sensible Saver – At the start of each wave, earn 5% interest on your Credits if your balance is below 3000 (Final Stand and Escape modes).
  • Gun For Hire – Earn 50 Credits at the end of each enemy wave.
  • Shop Hacker – Get a 5% discount at shops and a 5% chance to pay nothing at all.

Fixes

  • Fixed an issue with the traversable pipe in Story Chapter 3, which cause your character to get stuck if you attempted to interact with the far end of the pipe.
  • Fixed exploit – after initiating a reload, you could quickly swap to another weapon and back to avoid the reload delay.
  • Fixed a spelling error in the hint about co-op spare lives (“slive” -> “alive”).

Balance

  • Weapon buff: Hammer (spread fire). It now fires 5 projectiles instead of 4. This gives it a DPS that is significantly higher than the Vengeance, and you get the same total damage out of one energy clip (400). Also, with the spread shot including 5 projectiles, there is now a central projectile that goes where you aim.

Improvements

  • Improved animated visual effect for energy bridges so that it doesn’t look like terrible placeholder art.