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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Paper Planet » Release Hotfix r16992

r16992
  • (Hopefully) fixed achievements not being achieved on Steam when earned in-game.
  • Made drone bay drag scale with Shot Speed.
  • Reduced Karmai’s maximum firerate from +150% to +100%.
  • Made Karmai’s spinning laser attack space out its yellow shots more evenly.
  • Slightly increased the size of the player’s shadow object.
  • Increased the height of bullet masks on fires.
  • Made Tidal Wave’s bullet blue.
  • Made Ancient Dial’s bullet pink.
  • Changed Ancient Dial to fire at the nearest enemy instead of straight up.
  • Changed Castle Crusher to give 2x piercing and 2.5x damage on the 3rd shot and gave it a sword sprite.
  • Changed Concentrated Malice to block one shot each zone as well as damaging all enemies, Concentrated Malice is now a cursed item.
  • Increased the pull strength and radius of Singularity Generator.
  • Changed Banana’s force calculation to make it less likely to fly offscreen or onto the planet.
  • Gave the Reflector and Tanker enemies a limit on how fast they can shoot bullets. The Reflector and Tanker now scale off of the Spice of Dakka.
  • Turret Buddy, Turret Bullets, and Ancient Dial will now update their aiming appropriately upon gaining and losing Bullet Teleporter.