Patch Notes Archive

Home » Updates » Patch Notes Feed » Centipede Gun » QoL update (Bug fixes + balancing) 1.0.6

Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Centipede Gun » QoL update (Bug fixes + balancing) 1.0.6

Version 1.0.6

QoL Features
  • The player’s settings are now saved when they exit the game

  • Minor enemie HP increase
  • Enemie spawns during elite rounds are no longer infinite
  • Debuff on OP units (Fragmentation, Chain damage, Quick attack)

Bug fixes
  • Fixed a bug that made the centipede don’t shoot sometimes
  • Fixed a bug that allowed skipping enemie spawns during the elite round
  • Fixed a bug that made the selling hint text incorrect sometimes

What’s next?

Except more QoL updates, here are some things that i have planned for the next updates:

  • An inbetween run currency to buy skins and make it possible to start the run with a different unit that’s not the Scout
  • More units that show up only in later stages and NG+
  • An Endless mode

Thanks for playing!