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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Pixel Gun Master » Pixel Gun Master: Now Available on Steam!

Hello, Gunners!

We are beyond excited to announce that our gun-building rogue-like dungeon crawler, Pixel Gun Master, is now available here on Steam in Early Access!
Read on for details, or cut to the chase and pick it up:

About Pixel Gun Master

Pixel Gunmaster is a roguelike shooter about a protagonist who is turned into a demon and must go on a dungeon crawl to undo his wish.

  • Survive for a limited time to earn rewards and combine gun parts from dungeons to create your own firearms.
  • Get stronger and stronger as your enemies keep getting stronger.
  • Discover the secrets of the dungeons and inns and find the Wish Gun to complete the story.

About Early Access

Early Access means you can play Pixel Gun Master while it’s still in active development. We expect to be in Early Access till sometime in 2025. Please check our game page for much more info.

We designed Pixel Gun Master as an Early Access game from the ground up. Our foremost goal is to see if we can create something great in partnership with our community – a game that is true to our values about design, worldbuilding, and storytelling, and can naturally grow and evolve based on the feedback we get along the way.

About Hypercube

Hypercube is a small independent studio based in South Korea that started making games in 2021. We currently have a team of 6 talented people in planning, development, and graphics.

We love working on this game, and we hope that will shine through when you play. We’ll be looking forward to your thoughts, since with your help, we can make it even better.