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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Battle Grid » PERKS UPDATE

  • Grid Upgrade Trees have been split out, and are now perks.
  • There is no longer a choice when choosing a perk, you can only upgrade it.
  • Increased perk choices from 4->5.
  • Receive a perk every 4 levels.
  • Nest bosses no longer drop perks.
  • Nest bosses now drop a supply drop.
  • A supply drop rolls 4 choices of random mechs or weapons, each choice has a chance to be a:
    • Mech upgrade (30%)
    • Weapon upgrade (30%)
    • Mech synergy upgrade (20%)
    • Weapon synergy upgrade (20%)
New weapon

A new Harvest Guild Arms weapon has been added: The Extractor.

Balance changes
  • All level 1 perks now increase existing stats, instead of adding.
  • Weapons buffed: Oil Trap, Creeping Scythes, and The Eye.
  • Weapons nerfed: Naga Chaingun, Chaos Emitter, Apocco Launcher, Doomwheel, Oscillator Rifle, and Obliteration Ray.
    Mech nerfed: Royal Harvester.
UI updates
  • Ordnance now shows a timer for team buffs.
  • Payment screens, damage leaderboard have an updated look.
  • New battery indicator to show when players will receive a perk.