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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Boneraiser Minions » Patch v35.21

//misc changes
– The “translation_reference.csv” file has been updated (added: “CrtPl_NoUnlocks1”, “CrtPl_NoUnlocks2”).
– Creative Plaything: During play you now can’t take any Boneraises/Relics/Spells you haven’t yet discovered (can cause issues with achievements).
– Giga Treasure Chests and the large enemy Cannonballs will now show over the Darkness vignette layer.
– Megas Meldsumossous minion: Slightly increased his attack projectile’s Damage from 9.5 to 9.75 (to improve his damage output against NGP enemies).
– Curse of Climate: Reduced the amount of lightning sound effects that were being played (was a bit noisy).
– Goopily Slimies stage: If it’s stage 1 then it will no longer spawn a Supermassive Slime (a bit insane to deal with so early on).
– Honeycomb Beehive contraption: This will no longer spawn Bees during a boss fight.

//bug fixes
– Being tabbed out of the game for a long time whilst the game is set to Fullscreen could make the screen go small when tabbing back in.
– Game Over screen: The Most Destructive Minions was still showing the old DPS counter.
– Traveller Event – Curse Wracked: There was a small chance it could trigger the wrong Curse.
– The larger x2 dark blue font wasn’t using the smooth ? symbol.