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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Extremely Powerful Capybaras » PATCH V1.0.4


  • Added a small delay to player’s inputs when entering the Level Up screen, in order to avoid abilities being selected automatically if a player pressed an input at the time the Level Up screen popped up.
  • Added a small delay before Skip and Reroll buttons are interactable to avoid missclicks when the Level Up screen pops up.


  • Fixed a bug that prevented the “Hold [input] to Confirm” instruction below the Level Up boards to show up.
  • Fixed a bug where you could move your selection in the Treasure Pot’s Primary Weapon Level Up screen using the mouse, but not with a controller or keyboard, causing players to be stuck.
  • Fixed a bug where an ability that could not be selected by any player (either if it was already maxed out or the player had no new slots available) would still show up in the Level Up screen.
  • Fixed a bug where typing on the Feedback Menu while on the Level Up screen could end up moving the player’s cursor as you could still move your selection with the Feedback Menu open.
  • Fixed a bug where Rodent’s Revenge’s area size decreased in level 5.
  • Fixed a bug where Victorio Regium and Commodore Crabber could leave the map’s bounds while chasing the player.
  • Fixed a bug where Big Boss Basalt could spawn on top of lava.
  • Fixed a bug where Big Boss Basalt wouldn’t show his HP bar.
  • Fixed a bug where Big Boss Basalt could get instakilled.
  • Fixed a bug where players except Player 1 couldn’t see the attack animations of the Monsterball enemies in River Rat’s City and Volcanic Springs.
  • Fixed a bug where the Capyblessing bar would not disappear if you died while a capyblessing was active.
  • Fixed a bug where players that had a Traning Grounds save wouldn’t receive the Potato Battery and Flying Sucuri abilities.
  • Fixed a bug where players could level up beyond the level cap.
  • Fixed a bug where the Credits’ Back button wouldn’t work with the mouse.
  • Fixed a bug where the “Extremely Powerful” experience bar would not deactivate for the players after leaving a run.
  • Fixed a bug where Treasure Pots and Capyblessings could spawn on top of lava.
  • Fixed a bug where enemies could get pushed by the camera, being unable to move past the arena bounds.
  • Fixed a bug where enemies would stop spawning.
  • Fixed a bug where players that had a Training Grounds save could upgrade their Laser Lamp beyond Rank III, which could break the Upgrade Shop interface and make boards disappear on the Level Up screen whenever the Laser Lamp should have been sorted. This is a bug that was reported by our community and we have tried to reproduce it extensively. We hope this patch fixes your issues. If you still encounter any issues with over upgrading abilities, please let us know.

We’ll keep working hard to fix the other issues you’ve been reporting, especially those related to the Level Up system. Once again, we’d like to thank you all for playing our capybara game and giving us such valuable feedback! 🐾🍃