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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Solar Survivors » Patch Notes v0.5.1


  • Stage 1: Laser mini-bosses will now follow the player (same as in the beta). Having them stay still just wasn’t as interesting.
  • Stage 1: Added 2 more mini-bosses. The goal is to give new players more chances at legendary loot. Newer players tended to avoid the bosses and let them time out, and were missing out on a core game mechanic by not getting the boss drops.
  • Stage 1: Added a few more moments where you feel like you’re totally going to die
  • Stage 1: The stage boss has a new strategy: wiggle up and down slightly. This masterful counters the player’s preferred strategy of standing perfectly still in the tiny gap between lasers.
  • Codex: Increased EXP gain from 40% to 50%
  • Unstable Encyclopedia: Reduced EXP by half, size from 500% to 400%, and damage from 250 to 200


  • Updated the DPS calculation. For the statisticians reading this and wondering how DPS can be calculated multiple ways, consider this example: a bullet with 10 damage hits an enemy with 1 hp. Previous system would count this as 10 damage, but the new system counts this as 1.
  • Additional visual polish

Bug Fixes

  • Fixed an issue where increasing legendary drop rate actually decreased drop rate
  • EXP can no longer spawn partially off-screen