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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

HYPER DEMON » Patch notes November 2023

ENEMY1 / SPAWNER + SKULLS

  • small skulls move slower
  • delay skulls spawning after teleport
  • fix skulls sometimes killing player when stomping spawner
  • don’t allow rail lock-on during spawner teleport

ENEMY 2 / SCUTTLER

  • allow slide without cancelling scuttler gem dash combo
  • fix direct bomb hits sometimes not killing scuttlers
  • fix bug where falling scuttler can still kill you when you’re airborn/sliding

ENEMY3 / SERPENT / SNAKE

  • snake stomp consistency improvements
  • snake hp tweak
  • reduce delay on snake attack after spawn
  • 1 fewer segment of snake tail is collidable
  • snake will turn toward you if you get close to its tail

GRAB / THROW

  • fix held items moving out of hand when changing direction rapidly
  • fix bombs exploding immediately after throw if thrown too horizontally
  • allow immediate bomb re-grab after bounce
  • gems can be grabbed with LMB while holding RMB, even if no gems held yet

PROGRESSION

  • fix centipede delaying spawns when killing two enemies at the same time
  • fix boss spawn not advancing if killing two enemies at the same time