Patch Notes Archive

Home » Updates » Patch Notes Feed » Heroes of Hammerwatch » Patch notes for version 102

Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Heroes of Hammerwatch » Patch notes for version 102

New features
  • Added two new drinks: The Smirking Shopkeep and Snake Blood.
  • Added cats and dogs as new companions.
  • You can now travel between the different hub areas with a travel service.

Various Changes and Fixes
  • A lot of tweaks to enemy NG+ skills.
  • Flaming Hounds: The projectile now loses more of its forward momentum when colliding.
  • Branding Ward: Increased trigger and explosion radius slightly. It should now trigger more easily on bosses.
  • Gladiators Net: Lowered proc chance from 20% to 10%.
  • Archives floors are now a bit bigger, but doesn’t get as affected by larger size modifiers.
  • Removed Magic Furnaces from mines.
  • Fix for multiple Vampire Lord bestiary entries.
  • Fix for Vampire Lord not spawning if you hadn’t picked up any crosses.
  • Fixed Fancy Plume allowing item duplication in dungeon stores when reloading.
  • Dungeon and Arena settings UI now has a slider, when hovering over the NG value, for changing the level.
  • Fix for dungeon settings UI always being available once you complete either campaign.
  • Speedrun UI now supports all dungeons rather than just Forsaken Tower.
  • Crash fixes.
  • Performance improvements.