There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Heroes of Hammerwatch » Patch notes for version 102
- Added two new drinks: The Smirking Shopkeep and Snake Blood.
- Added cats and dogs as new companions.
- You can now travel between the different hub areas with a travel service.
- A lot of tweaks to enemy NG+ skills.
- Flaming Hounds: The projectile now loses more of its forward momentum when colliding.
- Branding Ward: Increased trigger and explosion radius slightly. It should now trigger more easily on bosses.
- Gladiators Net: Lowered proc chance from 20% to 10%.
- Archives floors are now a bit bigger, but doesn’t get as affected by larger size modifiers.
- Removed Magic Furnaces from mines.
- Fix for multiple Vampire Lord bestiary entries.
- Fix for Vampire Lord not spawning if you hadn’t picked up any crosses.
- Fixed Fancy Plume allowing item duplication in dungeon stores when reloading.
- Dungeon and Arena settings UI now has a slider, when hovering over the NG value, for changing the level.
- Fix for dungeon settings UI always being available once you complete either campaign.
- Speedrun UI now supports all dungeons rather than just Forsaken Tower.
- Crash fixes.
- Performance improvements.