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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Tribes and Monsters » Patch Notes – EA V 1.0.0b

Changes:

  • Added a small delay after defeating the final boss in a round
  • Nimble Swordskill upgrade now instead grants additional attacks on the same enemy if there’s no other valid target to hit.
  • Burn got reworked, the button was moved and you can now select one of the remaining upgrades after burning a upgrade.
  • Added a Halloween exclusive Skin for the King hero.
  • Added a little sneak peak at the upcoming village for the Undead tribe.

Bugfixes:

  • Shop Cards now always update their status as soon as something is added or removed from the inventory.
  • Death knight in the Graveyard no longer drop soulstones instead of candies.
  • Your selected hero now gets saved and it’ll no longer get reset back to the Princess hero.
  • The background music in the human village will now loop correctly.
  • You’ll no longer start your run with already lost health.
  • Fixed the Iceoid Hitbox not correctly working if they spawn as an elite.