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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Maku » Patch Notes #1 – Initial Fixes/Balance Changes

Patch Notes for Early Access v.0.2.12
Sunday, July 31st 2022

First of all, thank you all for playing and for all of your feedback, it has been a tremendous help in furthering the development and broadening the future of Idle Maku!

General Additions & Adjustments

Notable changes:

  • Ptera Dungeon & Mecha Hospital both have two new monsters, new attacks, and difficulty has been slightly scaled up
    (A new difficulty mode is planned, to include options for a more casual or hardcore experience)
  • The Slime Fields Slime Tanks will be easier to overcome early game
Adjustments to Weapons & Upgrades

Weapons and upgrades have been adjusted. Although builds synergize differently with one another, some weapons/equipment have proven to under/overperform on average.

Notable changes to weapons/equipment:

  • Ring of Fire base damage has been decreased
  • Band of Power base damage multiplier has been decreased
  • Regeneration Beads base health regeneration rate has been decreased
  • Binxie & Slime Friend area of effect, damage, and max level have been increased
    (Binxie’s Aoe is 1.5x that of Slime Friend’s, while Slime Friend’s base damage is higher)


Notable fixes:

  • Fixed an issue with Regeneration Beads effect carrying over into new runs.
  • Fixed post game/level up lockout
  • Corrected a multitude of sound effect channels