There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Maku » Patch Notes #1 – Initial Fixes/Balance Changes
First of all, thank you all for playing and for all of your feedback, it has been a tremendous help in furthering the development and broadening the future of Idle Maku!
Notable changes:
- Ptera Dungeon & Mecha Hospital both have two new monsters, new attacks, and difficulty has been slightly scaled up
(A new difficulty mode is planned, to include options for a more casual or hardcore experience) - The Slime Fields Slime Tanks will be easier to overcome early game
Weapons and upgrades have been adjusted. Although builds synergize differently with one another, some weapons/equipment have proven to under/overperform on average.
Notable changes to weapons/equipment:
- Ring of Fire base damage has been decreased
- Band of Power base damage multiplier has been decreased
- Regeneration Beads base health regeneration rate has been decreased
- Binxie & Slime Friend area of effect, damage, and max level have been increased
(Binxie’s Aoe is 1.5x that of Slime Friend’s, while Slime Friend’s base damage is higher)
Notable fixes:
- Fixed an issue with Regeneration Beads effect carrying over into new runs.
- Fixed post game/level up lockout
- Corrected a multitude of sound effect channels