There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Xmas Apocalypse » Patch Notes 1.1.2
Lots of fixes in this update. I think I figured out what caused the no-spawn bug, but please let me know if you still encounter it. Also worked on the spawn behavior of the zombies, so they shouldn’t be as obnoxious anymore while aiming.
- Reworked how the spawners get set up at the start of the level, to hopefully fix the no-spawn bug
- Max Slots Achievement now only triggered when finishing the run
- Made Jack of All Trades and Lighting up the Tree achievements fail save
- Nuclear Snow Globe achievement wasn’t triggering when getting the skill to level 8
- Donner & Blitzen skill card is now being distributed for every character once unlocked
- UI glitch fixed on the results panel when the Horny Demon was defeated and of numbers in selection menu
- Goat sculls were changed to not avoid clipping
- Removed delay that caused bullet particles to float in the air on impact
- Shield item doesn’t cause Vultures to spin around anymore
- Restored pickup animation of Teddy item
- Undead vultures don’t fly around with items they aren’t carrying, or spinning around each other, or cause bullets to ricochet off them, or remove Shield items from the spawn pool
- Nuclear Snow Globes stick to bosses and boars and deal damage
- Reduced health of Undead Vultures slightly and changed the death sound to spatial
- Moved zombie spawners a bit further away from the player
- Reduced movement speed of standard zombies
- Spawner behavior adjusted to minimize attackers ambushing from behind
- Removed delay of the Boar warning
- Changed movement configurations of mammoths