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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Across the Void » Patch 6/5/23 – Changes


  1. Changed all enemies except bosses to apply different levels of chance when choosing to perform a range attack. This will cause the enemies to pause for 1-3 seconds before attempting another range attack.
  2. Changed the way Big Chests spawn Gold. From now on they will only spawn one Gold a piece but the Gold values will be roughly the same if not in some cases more Gold than before.
  3. Added a new skill “Charged Debris”. This unlocks once you invest into “Rock Toss”.
  4. Changed the way inventory is sorted. It now sorts all items into their rarity first and then sorts those by level.
  5. Added an option to disable Gold particles from spawning in the advanced settings menu. This should save you from frames in Endless mode.