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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Mage and Monsters » Patch 2.5.4: Reverted to old system of Max 1200 Blood Shards

The max 1200 Blood Shards system now works like before, where it is only silver upgrades that count towards the limit. Gold power ups do not count towards the limit, and for the two max 800 Blood Shard achivement, Gold power ups also do not count towards that limit. The gold upgrades are: Reroll, Teleport, Tornado, Frost Shock, Necromancer and Pyromancer.

To make the new 800 max achievements work I tried to do it a quick way, but it was badly done, and some people were rightly annoyed and confused about this change. It is back to the old system now. I apologize for this.