There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Pistola » Patch 1.2.1: QoL improvements and “infinite” content
We just released a new quality of life update, fixing bugs, and improving the late game. One of the major changes is definitely the new enemy creation algorithm, that previously stopped on the latest enemy we drew (which is quite boring, to be honest), now the game will loop through the list of enemies infinitely, making’em stronger each time the algorithm loops.
- New enemy creation algorithm
- New random buffed enemies (1% of chance to spawn)
- Merchant countdown timer on the top-right of the screen
- Increased base coin drop chance (45% to 50%)
Thanks for playing, enjoy the new updates!