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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Pistola » Patch 1.2.1: QoL improvements and “infinite” content

We just released a new quality of life update, fixing bugs, and improving the late game. One of the major changes is definitely the new enemy creation algorithm, that previously stopped on the latest enemy we drew (which is quite boring, to be honest), now the game will loop through the list of enemies infinitely, making’em stronger each time the algorithm loops.

  • New enemy creation algorithm
  • New random buffed enemies (1% of chance to spawn)
  • Merchant countdown timer on the top-right of the screen
  • Increased base coin drop chance (45% to 50%)

Thanks for playing, enjoy the new updates!