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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Pixel Survivor - Pixel Up! » Patch 1.1 – Accessibility and fixes update

  • Empowered toxic shields powerups
  • Empowered toxic magnets powerups
  • Improved randomizer, because some powerups used to show up too often on some platforms.
  • Increased maximum enemies life
  • Increased spawn rate at late stages. Game needs to conclude faster.
  • After a lot of time, weaker enemies won’t spawn anymore
  • Powerup bundles unlock faster, to accomodate for game expansion
  • As late game needs to conclude faster, and performance shall be hold in check, upgrade pixels will despawn faster with game progression.
  • Enemy turrets now explode when collided with
  • Added option for disabling screenshake
  • Added option for disabling flashing screen