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Enter the Gungeon » Patch 1.1.2

Hey Gungeoneers,

Quick patch today with various bug fixes and some tweaks to challenge mode. Most of the team will be gone next week for GDC, so we may be a little slow to respond, but as always please send bugs to bugreports@dodgeroll.com or post them here on the Steam discussions.

Patch notes below:

Patch 1.1.2

Improvements/Balance Changes

  • Reduced Glass Guon shop chance
  • Updated input library for better handling of new controllers and OS updates
  • Added more inputs to advance NPC conversations (this was causing some players to get stuck in certain conversations)

Challenge Mode Changes

  • All Floor 4 bosses now have a single, unique challenge
  • Zone Control – Number of boxes now scales up with room size
  • Gorgun’s Gaze – Timing is a little more forgiving
  • Gorgun’s Gaze and Shockwave now have custom timing when both selected for a room
  • Hammer Time – Increased time between attacks slightly and removed attack timing variation
  • Adrenaline Rush – Reduced the increase speed and max speed in boss fights
  • The challenge mode cost is now reduced after 30 attempts

Bug Fixes

  • Fixed an issue where players could be teleported out of bounds in the GTCKTP (Gun That Can Kill the Past) room (finally tracked this one down!)
  • Fixed an issue where players could be on fire in the GTCKTP room
  • Fixed a visual bug with the Bloodied Scarf and the GTCKTP room
  • Fixed an issue where shots reflected by Unfriendly Fire could not be blanked or destroyed with Blasphemy
  • Fixed an issue where the Chest Teleporter could place chests in the incorrect room
  • Fixed an issue where launching the game outside of Steam would delete your midgame save
  • Removed a Shadow Magician room that was causing soft locks
  • Fixed an issue where enemies charmed by the Yellow Chamber were not always removed at the end of rooms
  • Fixed an issue with the Sixth Chamber not affecting coolness
  • Fixed a bug where quick restarting at the Hunter could unlock the Battle Standard
  • Fixed a VFX issue caused by leaving a room while the Supply Drop item is in use
  • Added a workaround for those experiencing disappearing sprite issues; press F8 to rebuild all sprites
  • Alt-tabbing while watching the DraGun intro will now pause the game
  • Fixed a bug where quick restarting from the Pilot’s past could load an invalid character
  • Blank damage items no longer affect enemies in rooms that have not yet been activated
  • Fixed an exploit which allowed repeated use of the Supply Drop item
  • Fixed an issue where Shelleton’s reforming after falling into a pit could spawn directly on the player
  • Fixed several localization issues
  • Fixed a word wrap issue in Chinese

Please note; we have some updates to the Chinese localization but they are not yet integrated into the game. We’ll be adding these in the next patch, thank you for your patience!