Patch Notes Archive

Home » Updates » Patch Notes Feed » Cookie Invaders » Patch

Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Cookie Invaders » Patch

Here are the patch notes for the patch adressing balancing changes for higher levels as well as bugfixes.


  • Tier 9 enemies (Flying Cookie, Cookie Jar) do now spawn already after level 26 with a very low spawn rate. This should make the difficulty progression more steady.
  • Tier 9 enemy spawn rate after level 28 has been decreased slightly. This should even out the difficulty jump towards endgame.


  • The spawn patterns for the Banana Boss has been adjusted to prevent bananas spawning directly on the spaceship position.
  • The season countdown has now been fixed to display the right remaining hours, minutes and seconds.
  • Fixed the death counter. Your deaths should now be properly tracked in the steam statistics

We wish you a lot of fun with the new update.