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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Chrono Survival » Patch 1.04a (Set of Mods)

-Some modifiers in the level up menu are now collected into a set of modifiers.
-It now reduces the damage of all enemy projectiles by 40% on Cycle 0. This damage increases with each cycle and reaches the previous value on Cycle 8. This weakens the Ninja Boss in particular, as well as events.
-The Perfect Attack modifier is replaced by the Quick Attack modifier.
-Big Backpack needs to be unlocked.
-Fixed bug with Scammer in widescreen mode (it crashed the game).
-Fixed many other small bugs.


Boar: Hp 125 -> 110.
Assassin: Hp 130 -> 115.
Ataman: Hp 220 -> 180.
Spiked Frog: Defense 4-8 -> 4-6.
Purple Crab: Defense 10-10 -> 8->8.
Goblin, Dark Goblin, Mouse, White Mouse: Evasion 10% -> 8%.
Goblin Warrior, Dark Goblin Warrior: Increased Weight (The more it is the less they are on the wave and the more the reward for them).
Troll: Hp 180 -> 160.
Dark Troll: Hp 300 -> 250.
Evil Bat: Hp 70 -> 60.
Yeti: Hp 200 ->170.
Snow Yeti: Hp 370 -> 310.
Witch: Increased Werewolf transformation cooldown by 2 seconds.
Ghosts: Previously their invisibility and evasion varied from 0 to 100%, but now from 20 to 100%.


Water Shot: Damage +5 (in total).
Saws: Duration x2.
Static Field (Specialist): Added: +1 Damage.