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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Mage Lords of Brams » Patch 1.002

Balance changes:

*Toned down Vampire Countess on hit ability. Instead of reducing health to 1 she now reduces it by 10%.
This ability will bypass shields but is subject to dodge.

*Toned down Nymph on hit ability, instant kill on hitting summons is now a 20% chance on hit to kill them

*Reapers now have a chance to cut your health in half instead of instantly killing you. Shields will
block this ability but it cannot be dodged, even if you dodge damage from their attack. They will still
instantly kill summons if their on hit ability triggers.

*Most boss projectiles are now drawn over other enemies and effects to make them easier to track and dodge
*Projectiles spawned by bosses will no longer eat your shields and hit anyway.
*Homing fireballs shot by the first Forest boss now ramp up their damage in each stage instead of doing the maximum from the beginning. Tanking the hits with slower characters (if you have enough health/armor) could be the better option.