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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Samawa Idle » Patch 1.0.25

Patch 1.0.25 notes:

  • Damage numbers are now colored based on the tower that dealt the damage.
  • Performance has been significantly improved, especially when using the “Hide Effects” option.
  • Added “10x” and “100x” options for leveling up in the skill tree.
  • Introduced a “Next” option for leveling towers, which upgrades the tower to the next level that grants an upgrade or to the maximum level.
  • Using the “Max” or “Next” options now displays the level you will achieve before pressing the purchase button.
  • The setting to hide completed achievements is now saved and persists after closing the game.
  • Fixed a typo in the Treasure Explosion passive that incorrectly stated “X” instead of “%”.
  • The Treasure Explosion value has been changed to 1% per level, up from 0.1%.
  • The Rain of Rain passive cannot be repeated.
  • The Longer Bosses passive now extends the time up to 50 seconds.