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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Further Still » Patch 0.6 – The Fatespinner

It’s been a while, but we’re still trucking along after a bit of a health scare. Today’s patch brings many changes and additions to the game, including the namesake of the patch, The Fatespinner.

New Features:

A new NPC that allows you to unlock more powers that can be unlocked during runs as well as being able to toggle certain powers on and off to have a bit more control during runs.

Mage Boss Fight:
A first pass at an “end goal” for each levels- it’s a bit more than the minibosses found throughout and gives a clean exit point to the level… if you wish to take it.

Level Empowers:
Added into the game are ways to slightly augment the stats of you, the enemies or the rewards of a run – once unlocked.

Notable Changes:
– A few new weapons/minibosses/items/characters
– Puncture & Recovery are removed
– ARM turned into DEF (Armour > Defense)
– bDAM (Boss against boss enemy types) added
– Weapons level up differently during runs
– Actives have first pass of leveling up
– Mage spells, level pacing, scaling changed
– Weapon masteries are changed (Removing the give:take in favour of small bonuses)

+ An unspeakable amount of small changes and UI reworks.

I apologize for the GUI looking much different but there was a UI bug that I still can’t figure out so I had to simplify everything for now to make things functional.