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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Mutagenic » Patch 0.5.7

Good day,

Today patch 0.5.7 is released with the following changes:

  • Add new Crafting Material: Corruption Shards, droppable in zones level 100+.
  • Enabled crafting method: Store, Restore, Recombinate for advanced crafters.
  • Enabled Lucky Scramble: Costs 10 blue orbs, but will roll mod tiers 10 times, picking the highest outcome.
  • Added Starter Build picker for new accounts.
  • Disable upgrading of drop-only mods.
  • Rewrote some core components for some massive performance improvements.
  • Increased monster damage scaling to cap at zone 115.
  • Updated visual effects for various explosions and AoE damage indicators.
  • Changed Shading of GUI Health Globe (thanks Kleito!)
  • Reduced spawn distance of far away mobs
  • Reduced chase distance of mobs
  • Shock Orb projectiles now change direction based on distance traveled.
  • Changed visuals of Infection
  • Fixed bug where ailments could double dip with specific penetration stats.
  • Updated GUI to show your orb inventory
  • Updated text in various help menus.
  • Fixed bug with Keybind options menu.
  • Change Collateral Damage Support to the following: Projectile Hits have a 10% chance to also an extra 300% of Damage the target and to Nearby Enemies.
  • Fixed bug where Tether skills could still be used with Tinkerer’s Toys equipped.
  • Fixed bug where Potent Suppression Support would not apply to ailments inflicted by the supported skill.
  • Remove cap on Jolt effect.
  • Implemented new ramping mechanic for ailments.
  • Buffed base movement speed from 60->90. Monster movement speed has been similary adjusted.

Skill Balance


  • Damage: up ~300%
  • Projectile Count: 3 -> 1
  • Radius: up ~20%
  • Cooldown: 1.0 -> 1.5s
  • Added Damage Effectiveness: 30% -> 60%

Lots of work behind the scenes as well, but not worth adding here.