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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Alien Slayers » Patch 0.1.2.0

The changes below may include content you haven’t unlocked yet.

Bug Fixes
  • Fixed the clear time UI was not displayed properly in the mission menu.
  • Fixed the UI was displayed incorrectly when the mutation menu was manipulated with the mouse.
  • Fixed the floating UI indicating that the drone has reached max level is moving.
  • Fixed the selection UI moved together when using the mouse wheel in a scrollable menu.
  • Fixed the button sound and skill effect sound played simultaneously when using a skill.
  • Fixed an issue where monsters did not spawn properly on Mission 1 Hard difficulty.
  • Fixed the behavior of the monster ‘Dust Eater’ in Mission 2.
  • Fixed the unlock pop-up UI of some items was not properly translated.
  • Fixed an issue where the Net Launcher’s damage reduction against bosses and uniques did not apply.
  • Enemies hit by the Net Launcher will no longer relocate.

Changes
  • Fixed the shotgun reloading sound to be more audible.
  • Added difficulty text to achievement descriptions for achievements related to missions.
  • Improved the visibility of the UI that indicates the level of each equipment during the game.
  • Changed Light Blade’s enemy movement speed reduction from 25% to 20%.
  • Changed Dusty-24’s armor efficiency from 25% to 20%.
  • Changed Welding Torch’s armor efficiency from 40% to 20%.

Known Issue
  • In the mission selection screen, when the selection UI is located on the difficulty level, it is impossible to select another difficulty level with the mouse.
  • Text in some languages ​​overflows the UI frame.