Patch Notes Archive

Home » Updates » Patch Notes Feed » Sector Sweep » Patch 0.1.1

Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Sector Sweep » Patch 0.1.1

Hello fellow Galactic Sweepers!

We’ve got a 2nd-day update for you with the following adjustments:

Content:

– New bounty hunters ship animation.
– Changed font and adjusted some texts.
– New boss enemy graphics on the last planet.
– Crispier mobs graphics.

Balance:

– Buffed land mines.
– Adjusted some unlocks requirements for upgrades.
– Adjusted volume of Grenades SFX.

Fixes:

– Adjusted planet objective overlapping with options on pause menu.
– Fixed Grenades Explosion SFX not reacting to SFX volume change.
– Fixed wrong player number when the first player left from the multiplayer lobby.
– Fixed problem that prevents multiplayer games to be restarted.
– Fixed problem that prevents players who killed every enemy fast enough to progress.
– Fixed graphical glitch caused by killed mobs.
– Fixed problem that caused game to start multiple times.
– Fixed some typos.

JOIN THE GANG!

Join our space crew and be the first to know everything about Sector Sweep! We love to hear some voice in the space void:

➡️ Discord
➡️ Facebook
➡️ Twitter
➡️ Reddit

Good luck, Soldiers!