There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Sorcevival » Patch 0.1.0.2
Greetings, Sorcerers! This marks our first balance patch, arriving just in time for the weekend. We’ve tweaked some key elements to enhance your early-game experience. Now, it should be easier to reach the first boss, making your early-game journey smoother and more rewarding.
MANA GAIN
– Elites now drop a small amount of Mana.
– Minimum Mana dropped from props increased from 1 to 5.
– Chance of Mana dropped from props increased from 20% to 25%.
EARLY DIFFICULTY
– Lowered enemy spawn rates before 12 minutes.
– Experience dropped by Undead Enemies increased.
– First Event, Skull Wall: Movement Speed Decreased, making it easier to avoid.
– Now the first 2 Elites are guaranteed to be melee, instead of just the first one.
– Caster Elites’ base HP reduced.
– Changed spawn pools for enemies before minute 5 to make them easier.
MISC
– Boss Souls moved to the right side on the reward screen to avoid text overlapping.
– Now you can reset Augments to try new things.
– Now you cannot buy Relics until you buy Relic Augment. This should avoid wasting a Boss Soul too early.
BUG FIXES
– Fixed a crash when no available items left in the shop.
– Fixed a bug where enemy shields block enemy projectiles.
– Fixed a bug where Potion healed a decimal amount.
We hope these adjustments make your journey more enjoyable. We’ll continue working on a new patch with additional content. May your spells be powerful, and try to survive!