Patch Notes Archive

Home » Updates » Patch Notes Feed » Sorcevival » Patch 0.1.0.2

Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Sorcevival » Patch 0.1.0.2

Greetings, Sorcerers! This marks our first balance patch, arriving just in time for the weekend. We’ve tweaked some key elements to enhance your early-game experience. Now, it should be easier to reach the first boss, making your early-game journey smoother and more rewarding.

MANA GAIN
– Elites now drop a small amount of Mana.
– Minimum Mana dropped from props increased from 1 to 5.
– Chance of Mana dropped from props increased from 20% to 25%.

EARLY DIFFICULTY
– Lowered enemy spawn rates before 12 minutes.
– Experience dropped by Undead Enemies increased.
– First Event, Skull Wall: Movement Speed Decreased, making it easier to avoid.
– Now the first 2 Elites are guaranteed to be melee, instead of just the first one.
– Caster Elites’ base HP reduced.
– Changed spawn pools for enemies before minute 5 to make them easier.

MISC
– Boss Souls moved to the right side on the reward screen to avoid text overlapping.
– Now you can reset Augments to try new things.
– Now you cannot buy Relics until you buy Relic Augment. This should avoid wasting a Boss Soul too early.

BUG FIXES
– Fixed a crash when no available items left in the shop.
– Fixed a bug where enemy shields block enemy projectiles.
– Fixed a bug where Potion healed a decimal amount.

We hope these adjustments make your journey more enjoyable. We’ll continue working on a new patch with additional content. May your spells be powerful, and try to survive!