Patch Notes Archive

Home » Updates » Patch Notes Feed » R-Like » Oh look, a day one patch

Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

R-Like » Oh look, a day one patch

Apologies for those trying to use the game on a controller – that was due to our inexperience with Steam technicalities behind the scenes. Should all be working now.

Also included is a fix for enemy spawns on widescreen and ultra-hires displays, so you can actually see what you’re shooting now!

Finally, we’ve changed the firing effects for the default shard cannon. The new impact effects for it should make it a bit easier to tell when you’re hitting enemies, but the loss of the tracer lines might mean it’s no easier to aim.

Please let us know – the whole point of the early access is to get feedback for the game. Do you prefer the new or old style?