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The Braves » New Update

Heroes of The Braves! We are excited to announce an update to the demo version of the game, which includes significant changes.

The character rarity system has been reworked. Now, there are no Uncommon rarity heroes in the game, but a Mythical rarity has been added.
The differences between heroes have become more pronounced. Each hero has unique properties that change the gameplay style.

Changelist:

  1. Increased overall game dynamics: the speed of heroes and monsters has increased, cooldown times for abilities have been reduced, and experience is gained more quickly.
  2. Decreased difficulty: Forest (medium), Laboratory (easy, medium), and Graveyard (easy).
  3. The names of all active abilities have been changed. Now, weapons and the abilities they grant have different names.
  4. New skill evolutions added: Great Boundary-Maker (evolution of Stone Shrapnel), Pain Compass (evolution of Destructive Strike), and Queen’s Song (evolution of Throwing Disc).
  5. Fixed a bug where acquiring a skill during level up and from a chest happened simultaneously.
  6. Changes to characters and their specializations:
  • Liana
    Rare: +1 resurrection per match, 10% reduction in skill cooldown time
    Epic: +25% to experience gained
    Legendary: +15% to the speed of Fireball projectiles
    Mythical: +5% to skill duration at levels 10, 20, 30, 40, 50
  • Solaria
    Rare: +35% to the damage of Faith Throw and its evolutions, +75% to the projectile speed of Faith Throw, +50% to the size of Faith Throw projectiles, +2 penetrations of Faith Throw
    Epic: +2 projectiles of Faith Throw and its evolutions
    Legendary: +1 level of evolution to Charge!
    Mythical: +2 Faith Throws at the start of the match
  • Aerin
    Rare: +35% to the damage of fireballs, +2 fireball projectiles
    Epic: -40% to the cooldown time of fireballs
    Legendary: +1 level of evolution to Pocket Sun
    Mythical: +2 levels of fireballs at the start of the match
  • Damian
    Rare: +35% to the damage of Cursed Souls and its evolutions, +50% to the speed of Cursed Souls projectiles, -15% to the cooldown time of Cursed Souls
    Epic: +100% duration of Cursed Souls and its evolutions
    Legendary: +1 level of evolution to Chain Reaction
    Mythical: +2 levels of Cursed Souls at the start of the match
  • Fu Hao
    Rare: +35% to the damage of Blade Whirlwind and its evolutions, +1 Blade Whirlwind projectile
    Epic: +1 Blade Whirlwind projectile and its evolutions
    Legendary: +1 level of evolution to Blood Harvest
    Mythical: +2 levels of Blade Whirlwind at the start of the match
  • Zina
    Rare: +35% to the damage of Throwing Disc and its evolutions, -15% to the cooldown time of Throwing Disc, +50% to the duration of Throwing Disc
    Epic: +0.75 to the knockback of Throwing Disc and its evolutions
    Legendary: +1 level of evolution to Queen’s Song
    Mythical: +2 levels of Throwing Disc at the start of the match
  • Nikolai
    Rare: +35% to the damage of Lightning Strike and its evolutions, -15% to the cooldown time of Lightning Strike
    Epic: +50% to the size of Lightning Strike and its evolutions
    Legendary: +1 level of evolution to Over 9000
    Mythical: +2 levels of Lightning Strike at the start of the match
  • Wilhelm
    Epic: +35% to the damage of Thunder Arrows, Thunder Arrow projectiles and their evolutions ricochet off the screen edges
    Legendary: +1 level of evolution to Rapid-Fire
    Mythical: +2 levels of Thunder Arrows at the start of the match
  • Sister Remoria
    Epic: +35% to the damage of the Aura of Faith and its evolution, +40% to the size of the Aura of Faith, -40% to the cooldown of the Aura of Faith and its evolution
    Legendary: +1 level of evolution to God’s Wrath
    Mythical: +2 levels of Aura of Faith at the beginning of the match
  • Bob Bonebreaker
    Epic: +35% to the damage of the Destructive Strike and its evolution, -25% to the cooldown of the Destructive Strike, +25% to the speed of the Destructive Strike projectile, +40% to the size of the Destructive Strike and its evolution
    Legendary: +1 level of evolution to the Pain Compass
    Mythical: +2 levels of Destructive Strike at the beginning of the match
  • Midnight Witch
    Epic: +35% to the damage of the Unholy Barrier and its evolution, +1 projectile of the Unholy Barrier, +30% to the size of the Unholy Barrier and its evolution, +1 to the radius of the Unholy Barrier and its evolution
    Legendary: +1 level of evolution to You Shall Not Pass!
    Mythical: +2 levels of Unholy Barrier at the beginning of the match
  • Jabir
    Legendary: +35% to the damage of the Burning Flame and its evolution, +100% to the size of the Burning Flame, -0.15 sec to the damage period of the Burning Flame and its evolution, +1 level of evolution to Dragon Fire
    Mythical: +2 levels of Burning Flame at the beginning of the match
  • Truffaldino
    Epic: -25% to cooldown while moving, +150% to pick-up radius, +100% to pick-up speed, picking up experience has a 1.5% chance to deal 500% attack damage to all enemies
    Legendary: picking up experience increases the explosion chance to 3% and deals 1500% attack damage to all enemies
    Mythical: healing when picking up experience from maximum health
  • Great Nameless
    Legendary: damage increases by 0.5% for each percent of missing health, +1 level of Cursed Souls at the beginning of the match, +1 level of Unholy Barrier at the beginning of the match, +25% spiritual damage, +50% to the speed of spiritual skill projectiles
    Mythical: +1 resurrection for each evolution of a spiritual skill
  • Alistair
    Legendary: +5% to the area of effect of skills every 10 levels, +1 projectile, +10% to the area of effect of fire skills, +20% fire damage
    Mythical: +15% to experience gained, +40% to experience drop from monsters
  • Slick Dave
    Epic: +15% to maximum health, +2 penetrations with all skills, +15% to damage for each existing water skill, +5% to movement speed for each existing water skill
    Legendary: +50% to the speed of water skill projectiles
    Mythical: -1 sec to health regeneration period for each taken water skill, +1 level of Accelerated Metabolism at the beginning of the match
    Notes: hero changes are not final, the hero will be reworked in future updates

We look forward to your feedback on the update in our discord channel. Send us your feedback and share your impressions!