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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Robot Revolt » New Update


Usability Improvements
– added a small ingame tutorial on controls and purpose in the game
– tech cards / draft now show more clearly their type and if they are new or an upgrade
– upgrade “ranks” are shown on each upgrade
– the difficulty will now ramp up more gradually
– added custom cursor
– some colors were made lighter to not appear “inactive”
– type of aim for weapon has been added to description
– changed fire rate and reload for clearer meaning
– tooltips added to stats

– EMP Aura has been reworked, new version is more reliable
– fixed railgun hitting the same enemy multiple times
– ground Spear spawns and despawns correctly and has aoe
– all weapons tweaked

– recycler will now have a chance to drop health kits directly instead of convert

– ranged enemies now correctly implement their range
– enemies will try and “unstuck” themselves from objects more aggresively
– all enemies tweaked