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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Wanted Shadows » New Patch Out Now! (+YouTube video documenting the game’s full development)

Hi everyone!

Thank you all so much with the warm reception with the release! I’ve made a little patch to fix some issues, you can find the patch notes below.

Version 1.0.3 Patch Notes
  • Some players reported crashing on obtaining a certain combination of shock upgrades. While I was unable to replicate the crash, I believe that I found the cause of the issue and have made a change that hopefully fixes it. If it still happens to you, please send a detailed recount of how your run went so that I can try to replicate and fix the issue!
  • When the game crashed, you would lose the save progress from your current session. This no longer happens as the game saves more often.

I’ll be making more updates very soon, but this is it for version 1.0.3! If you’re enjoying the game, I’d really appreciate it if you left a review as it’s the best way to help us! Also, if you want to benefit from the launch discount, get the game as it will end soon! On top of that, you can get a further discount if you own our other game, Soul Stalker. If you own Wanted Shadows, you also get a discount on Soul Stalker!

On top of this, I recently uploaded a video on my YouTube channel about the full development of Wanted Shadows! If that interests you, watch it in the video below!

Anyways, that’s it for this update, see you all soon 🙂

– Conrad, Lead Developer