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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Symmodance » New Items

Changelog / Patch notes

New Unlockable Items
  • Added 10 new items that can be unlocked through achievements. Check the in-game achievements menu for details on how to unlock them.

10 New Items
  • Module Extractor: Picking up an upgrade point now grants +1 upgrade chip.
  • Rapid Deflection Field: +20 Armor when moving.
  • Mobile Healing Beacon: +4/s Health Regeneration when moving.
  • Cybernetic Evasion Enhancer: Leveling up grants +30% dodge chance for 3 seconds.
  • Exo-Boss Recovery Module: Killing a Boss grants +20/s Health regeneration for 5 seconds.
  • Armor Vitality Syphon: Picking up the Chronoshield regenerates 50 Health.
  • Magnetic Firestorm Amplifier: Picking up the Inferno Barrage grants +50% Magnet Range for 5 seconds.
  • Experience Velocity Drive: Picking up the Fervent Surge grants +50% XP increase for 5 seconds.
  • Rapid-Critical Fusion Module: +10% Critical Damage +5% Weapon Fire Rate.
  • Duplication Matrix: Doubles the non-weapon rewards of the weapon cache.

Core Upgrades Balance Adjustments
  • Loot Amplifier: Starting cost increased to 15 instead of 8.
  • Infinite Resources: Starting cost increased to 10 instead of 5.
  • Undying Tenacity: Now gives +100 max health per level instead of +250.
  • Eternal Firepower: Starting cost increased to 10 instead of 5.
  • Unyielding Strike: Starting cost increased to 10 instead of 5.
  • Incessant Growth: Starting cost increased to 10 instead of 5.

Quality Of Life
  • Added a cooldown indicator to the HUD for the dash ability.
  • Renamed “Upgrade” to “Upgrade Points” for improved clarity and understanding.
  • Nanoheal Module: The bonus has been rephrased from “+20% Health Bonuses” to “+20% Boost To Health Pickups” for better understanding.
  • Metaflux Nanocapsule: The bonus has been rephrased from “+400 Health” to “Restores 400 Health” for better understanding.

Upgrades Menu
  • Reworked the functionality of the reset button in the upgrades menu.
    • After unlocking the core upgrades, the reset button now only resets the core upgrades.
    • Clicking the reset button again will reset the platform upgrades.
Bug Fixes
  • Fixed the issue where the maxed out item was reappearing in loot box selection choices, even though it shouldn’t have.
  • Fixed the issue where the dash ability’s 5-second cooldown was not working, allowing players to have infinite dashes.