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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Symmodance » New Game Modes

Changelog / Patch notes

New Content
2 New Game Modes
  • Mayhem: Every decision you make is a roll of the dice, with no room for strategy or planning. Whether you’re reaching for a weapon, opening an item box, or selecting an augmentation, chance is your only guide.
  • Adventure: Every moment is a surprise! Brace yourself as you face unexpected events and challenges. Adaptability is your greatest asset in this adventure where the only constant is the element of surprise.
  • Added over 100 random events to the glossary, unlocking as you encounter them.
  • Added a new weapon progression system where weapons become stronger with more kills. Check the “Select Starting Weapon” menu for details.

Balance Changes
  • The core upgrade “Recovery Shield” now grants 0.1 seconds of invincibility after being hit.
  • Reduced the starting bonus of Ionsight to 30% Critical Damage from 50%.
  • The “Mobility Trade-Off” augmentation is now accessible only if “Dash of Freedom” has been obtained.
  • The “Strategic Compromise” augmentation is now available after 20 minutes of gameplay.

Quality of Life Improvements
  • Added an option to toggle “auto armory open” and “auto armory close” in the main menu to streamline gameplay and reduce the need for repetitive selections.
  • These settings are now global and will be saved for convenience across runs.
  • Redesigned the endgame screen for improved visual aesthetics.

Bug fixes and Issues
  • Fixed the issue of invincible enemies.
  • Resolved the Exo-Boss Recovery item, which was causing negative health regeneration.
  • Fixed the issue where some weapons were not unlocking, even when requirements were met.
  • Solved the problem where brutal mode stats were resetting. I apologize for the inconvenience.