There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Chess Survivors » New Beta Build for 1.2 Patch
tl;dr; 6 New Relics and Bug Fixes
You can play it over on the beta branch. This will be moved to the live branch tomorrow for the bullet heaven fest.
Please let me know if you find any bugs or if you want me to add any other quality of life changes.
Thanks,
-Aarimous
- Bullet Heaven: (Rare) After taking damage shoot a volley of lasers dealing damage equal to the damage dealt to you. The number of projectiles is equal to half your level rounded up (works once per turn and ability damage modifiers increase damage.)
- The Game Developer: (Rare) Spawn Aarimous, this game’s developer, who will attach to a random nearby enemies. When you kill the enemy it will now explode dealing damage to nearby enemies equal to 50% of the enemy’s max health. Will find a new enemy at the start of your next turn.
- Immunity Idol: (Rare) When you would die, heal to 50% of your Max HP instead (works once).
- Mega Magic Mushrooms: (Rare) Level up this many times : 4
- Mini Magic Mushroom: (Common) Level up this many times : 2
- A Shield: (Common) 20% Reduce Damage Multiplier and +50 Max Health
- Fixed the Sneezy Ghost’s starting relic to reduce incoming damage by 10% instead of a flat 10. This was missed when I made changes to remove flat damage in a previous patch.
- Fixes the text for Gambit Level 20
- Fixed a bug where when you win a run, if you immediately start another run as another character and lose you still see a +1 to that second character’s win stats