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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Might'n Mow'em Co-Op Survivors Online » More Fire, Mobs and Risk

May Mayhem: More Fire, More Foes, More Challenge

In response to your suggestions, our Firemage now packs double the firepower, hurling fireballs horizontally and vertically, doubling your destructive capabilities.

This firepower comes just in time, as we’ve thoroughly restructured the game balance, redefining attack levels for monsters across all stages to amplify variety and escalate the challenge.

Speaking of challenge, let’s talk about Ultra-Nightmare – our brand new hardcore mode. Play whenever you wish, for as long as you desire, but be warned: the first loss of any run, even an early exit before the scheduled completion, results in the ultimate price. Your character (and save game) will be rendered unplayable, with all Perks lost forever. RIP! This mode is for the bravest daredevils and is designed to be tackled alone in Single-Player mode only.

To assist new players, we’re now providing two informative screens upon first login with any new character. Also, keep an eye out for an additional NPC in the tavern – a fresh addition to the game purely for your amusement.

So, gear up and survive this May – Mow down enemies and grow your might!