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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Deadlink » Minor Update – November 2023

Good morning, Agents!

We are pleased to announce that Maria has successfully uploaded all the missing localization data into the simulation. In the meantime, Rumiko is working diligently to fine-tune the Deadlink protocol, addressing life-threatening bugs and enhancing your overall gaming experience.

🌻 Ukrainian Localization

Thanks to the Vsevolod «Damglador» Stopchanskyi, Ukrainian players can now enjoy Deadlink in their own language, Дуже добре!

Changes
  • Added all of the missing localization to the game
  • Fixed gamepad issues in the HUB and the loadout selection screen
  • Fixed issues related to incorrect resource refund rates when using Reset in Deadlink Upgrades
  • Fixed the starting vendor machine inventory after HUB upgrades reset
  • Included the missing music tracks in the Endless Mode
  • Fixed the inaccurate information about wave numbers in the Endless Mode summary screen
  • The Weirding Waypoint now functions as described, with its active state persisting after a single punch
  • Aligned the Culling Radius description with the implant’s behavior
  • Fixed the CBRN Pack fire-rate calculation
  • Fixed issues involving overlapping UI windows during Endless Mode
  • Resynchronized some of the heavy weapons inspect animations with their respective sounds
  • Fixed availability of Intel XeSS
  • Multiple UI layout fixes