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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Symmodance » Minor Update 2.2.00.0

Changelog / Patch notes

Quality Of Life
  • Introduced a collectibles gallery in the main menu, allowing players to view both locked and unlocked items and augmentations, providing them with a comprehensive gaming experience.
  • Reworked the main menu interface for an improved experience.

Item Balance
  • Adjusted the behavior of “Exo-Boss Recovery Module,” “Magnetic Firestorm Amplifier,” and “Experience Velocity Drive” item bonuses; they no longer stack, and picking them up resets their timers.

Bug Fixes and Issues
  • Fixed the Steam achievement name from “hardcore mode” to “brutal mode” for accurate representation.
  • Nanosteel Absorption Vessel values in the Achievement reward tooltip now correctly display “+3% Life Steal Chance +1% Life Steal Value” instead of the previous incorrect values.
  • Resolved the issue where certain item bonuses, such as those from “Exo-Boss Recovery Module,” “Magnetic Firestorm Amplifier,” and “Experience Velocity Drive,” were not resetting, causing them to reach excessively high values and potentially crashing the game.