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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Mechabot Defender » Minor fixes + Changes

Hey everyone, and welcome to new players! This is just a small patch to fix a few bugs and balance issues brought in by the new Major Update.

>Nerfed bullet hose so it no longer instant kills non-boss enemies.

>Bunch of balance changes to enemy formations/spawns

>Defeating the Enforcer now gives all future enemy spawns +2 max health

>Fixed difficulty scaling issue

>Fixed bug where victory screen would get stuck

>Fixed bug where you would receive too many Starchips

>Stopped “Napalm” upgrade showing up when fire upgrades are taken. You must now take an explosive upgrade to add “Napalm” to the upgrade pool

>Fixed bug where the revive screen spawns multiple times

>Fixed bug where your starchips can go into the negative

>There is now a constant blue light underneath the player to make the game more readable

>The Enforcer can no longer be pushed around by the player

>Fixed bug where enemies wouldn’t start spawning on subsequent runs if you had a game over in your last run

>Fixed some weird layering issues

>Removed the enemy kill count from the UI because it was unnecessary and just cluttered the screen

Thanks to everyone that has been playing the game, enjoy the new update!

Cheers,
Spargit