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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Madville+ » Major Update! v1.2 is here!

After a lot of work, new Madville+ update is here!

Controller Support

A much requested feature, hopefully this would also make it compatible with Steam Deck.

Your controller should work automatically as you connect, but if some buttons / joystick directions are not working correctly, you can change & try different controller profiles by clicking to the controller icon at the main menu of the game (more info on that related screen)

Also, you can check how controller buttons work in the game, by clicking the cog icon at top-left corner at inventory screen.

Achievements

There are new 48 steam achievements! If you unlocked these before, game should recognize it at the beginning and give you the related steam achievement automatically.

New auto-aim & shoot toggle

On the top-right corner of inventory screen, you now have a toggle, giving you an option to activate auto aim & shoot! This way, you can play the game in a different way, focusing more on upgrading your build and less on your reflexes.

Windowed mode support

In case you don’t want to play the game full-screen, you can now toggle windowed mode (in a fixed size) from the main menu (bottom-right corner)

… and lets talk about the new stuff for existing players:

2 new playable characters

I was planning these for a long time, and it took a while to implement them, because they work very very different from previous professions/classes in the game. I hope you enjoy them as much as I do!

Say hello to Gambler & Indie Game Developer!

Gambler can counterfeit money at will and he can drop dice at 2nd & 3rd wave. He also has cheaper re-rolls, but he needs to buy a completely new gun every level!

Indie Game developer is a poor soul. As an avid multi-tasker, he drops his gun every wave & gets a new gun (of your choosing), but he needs to stay alive with his boxing glove in-between guns. However, he can crunch: He can sacrifice his health & get a huge level boost to his guns. Also, add-ons effects are highly increased.

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I think we covered all grounds, feel free to let me know if you encounter any problems!

Happy gaming!