Patch Notes Archive

Home » Updates » Patch Notes Feed » Broodstar » Major Update #3 – Version 1.3.0

Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Broodstar » Major Update #3 – Version 1.3.0

Hi everyone!

Sorry for the long wait, we’re finally back with another content update for the game.
The update is set to release for this Friday, 21st of January, 7 PM CET.

The patch notes are as follows:

  • Added Final Stage – The Core
  • Added many new Modules, we now have reached our target of 200 Modules!
  • Reworked and rebalanced several existing Modules
  • Rebalanced some of the weapons/subweapons
  • Added new Enemies and Bosses
  • Reworked and adjusted several enemy behaviour and patterns
  • Added new Stage variations
  • Added new Stage Modifiers and Events
  • Added new Challenges
  • Added new Secrets
  • Reworked Magnet research node, the Player now has a weak Magnet effect as a baseline and the Magnet research will improve its effective range.

  • Added portraits to NPCs.
  • Added several new background pieces and objects.
  • Reworked many store and title assets.

  • Added new theme tracks
  • Added many new SFX

  • Added new Achievements
  • Many background optimizations and system reworks.

Bug Fixes
  • Fixed an issue where specific weapon/pattern combinations would cause an exception.

Once again thank you everyone for your continued support, we hope you’ll enjoy the update!