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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Biters and Bullets: Prologue » Major Update 0.6.0

In this major update we’ve revamped pretty much everything. Boring upgrades have been removed and more fun/interesting ones have been added. The game is very much played the same, but there is a ton more chaos and mayhem in the end-game. We hope you like it as much as we do!

Bug fixes / Additions / Improvements

  • Pretty much all powerups have been dramatically buffed
  • Bunch of optimization and balancing
  • Added max limit to how many wizards can be active simultaneously
  • Added warning signs under ghosts (so that they can be seen through buildings)
  • All XP gems are now looted when the timer has reached 0
  • Added coin reward for killing the final boss
  • Added attack speed and crit chance per weapon upgrades
  • Removed range and bullet velocity upgrades from weapons
  • Added two new weapon boosts: Tesla coil – Lightning strikes and Drone – Flamethrower (completely reworked)
  • Renamed some stuff that could be found offensive